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Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> Me too, tried it before but never got it right... I think it's due to the
> fact that I was always using a single while loop to place the pebbles, but
> this time used 3 loops, with increasing random sizes and decreasing number
> of pebbles. Also, the pebbles are not totally random in their placement, as
> I used a pigment function (granite) to determine if a pebble should be
> placed or not. And BTW, it is just a single mesh pebble made with
> Wings3d... :)
randomized proceduralized placement, randomized proceduralized mesh-based
geometry, randomized proceduralized imagemap-based texturing (not necessarily in
this one)... you're such a random procedural magician! :D
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