"Dave Blandston" <nomail@nomail> wrote:
> I made a height field with rounded-edged bumps recently (for the same scene the
> grenade is intended for, in fact). The method I used was to make a color_map
> with several entries, going from black to white insteps determined by the
> function
>
> #local CurrentColorEntry = color White * pow (sin (radians (Theta)), .5);
>
> where Theta goes from 0 to 90 then from 90 back to 0.
That's a nicely interesting idea; I get the gist of it. Worth experimenting with
at my end. Thanks!
Ken
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