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"Reactor" <rea### [at] hotmail com> wrote:
> "Edouard" <pov### [at] edouard info> wrote:
> > I just remembered Rune's "Pattern Control Trick" - works great with proximity
> > patterns!
> >
> > Cheers,
> > Edouard.
>
> I don't know what you are planning on doing with that, but I would love to see
> that pattern used as a normal. I think it would work quite well - the convex
> edges would appear to be worn more than the inside corners as would happen in
> real life. The other dark parts might look like dents or pitting corrosion.
> Anyway, it is a very nice render.
Thank-you!
A lot of my proximity based textures use normals - this is an old render using a
steel-like texture with scratches on the "outside" and dust/corrosion on the
inside crevices:
http://news.povray.org/web.4aa9a5f8d49c2f41c83e2c410%40news.povray.org
Cheers,
Edouard.
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