|
![](/i/fill.gif) |
clipka <ano### [at] anonymous org> wrote:
> Note however that, technically speaking, working with assumed_gamma 2.2
> /is/ wrong already, so it's no surprise you need to mess up your
> settings to get the expected results.
>
> The officially /right/ way to address the washed-out appearance you see
> in 3.7 is to fix all the colors you use in your existing scenes: Raise
> all RGB color values (but not transmit or filter) to the power of 2.2
> and you should be quite ok with display_gamma=2.2 and file_gamma=2.2 in
> 3.7. Where that still doesn't match your expectations, you're actually
> expecting physically unrealistic results. (For that "X", for instance,
> you may need to reduce radiosity brightness to get what you expect.)
Thank you - I appreciate the advice. That's very helpful. I turned my video
card's gamma setting down from the default setting and POV pictures rendered
with the display_gamma=2.2 and file_gamma=2.2 settings look correct.
Regards,
Dave Blandston
Post a reply to this message
|
![](/i/fill.gif) |