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damn!
clipka <ano### [at] anonymous org> wrote:
> nemesis schrieb:
> > I'm mostly amused by the noise in that image. I thought radiosity was mostly
> > patchy...
>
> I'm not sure what you're talking about; as for the clothes, they use a
> very small-patterned texture; and the walls uses small-scaled bumps.
look like noise in the dark anyway...
> > It
> > doesn't simulate light, only radiation from surfaces and we not always want that
> > radiation.
>
> ... I don't know whether you understand how POV-Ray's radiosity works.
> It does /not/ assume that /all/ surfaces emit light - it doesn't even
> focus on /emitted/ light;
I know, I'm talking about the ambient term which is used to distinguish what is
"emitting" and what is not.
> The problem here is that depending on geometry it may fail to recognize
> that a certain sample point is absolutely unfit to serve as a reference
> to interpolate from.
Indeed.
> MCPov does provide means to "hint" a scene, so that the tracing
> algorithm will favor rays pointing at particular objects or regions in
> 3D space (weighting them to compensate of course), so that those regions
> are scanned at a higher "resolution" than others.
yes, but even with portals it's still far from being able to handle complex
light paths in a timely fashion. And toying around with portals can be as
tiresome as toying around with fill lights and GI settings...
> > http://img534.imageshack.us/img534/24/mlt4h970sps.jpg
>
> Note that the geometry of your scene lacks one particularly difficult
> feature of mine: The door is closed so much that light cannot travel
> directly from one room to the other, but must do at least one bounce
> between door and frame.
damn! Just let it cooking for a full 12 hours (about 3000 samples/pixel) and
*now* you tell me this! :P
http://img34.imageshack.us/img34/8139/mlt12h.jpg
also reworked the tone mapping settings a bit for more clarity. And there's the
color aberration postpro.
It was just very slightly open, see:
http://img268.imageshack.us/img268/8780/mltwire.jpg
tomorrow I guess I'll close the damn door... :P
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