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clipka <ano### [at] anonymous org> wrote:
> Hum... now this one looks promising so far. First thing to notice is
> that it's somewhat darker than the previous shots (thank God I chose
> OpenEXR output!), and has a noticeable brightness "imbalance" towards
> the left side; so far, the only hint of light "seeping" through is below
> the door, which is perfectly ok.
>
> Oh boy, these settings really kill render time (1 day 6 hours already):
>
> pretrace_start 0.064
> pretrace_end 0.001
> count 1600
> nearest_count 20
> error_bound 0.3
> recursion_limit 4
> low_error_factor 0.5
> gray_threshold 0
> minimum_reuse 1.0e-4
> maximum_reuse 1.0e-3
> brightness 1.0
> always_sample off
> adc_bailout 0.001
> normal on
>
> It also eats memory like hell, using as much as 4 GB by now (with only
> 200 MB being due to geometry and texture images). I guess I should try
> reducing nearest_count, or I might wind up in Swapping Hell.
>
> (As a side note, I'm using a patch that changes maximum_reuse handling,
> which hasn't been included in any beta yet.)
Goodness, that's after 1 day?? If I were you, I would reduce the count and
error bound, and increase the pretrace start. I'd try something more like:
pretrace_start 0.100
pretrace_end 0.001
count 400
nearest_count 15
error_bound 0.125
recursion_limit 4
low_error_factor 0.5
gray_threshold 0
minimum_reuse 1.0e-4
maximum_reuse 1.0e-3
brightness 1.0
always_sample on
adc_bailout 0.001
normal on
Also, I noticed what you said about MCPov and making it from a 3.7 base. A long
time ago, I had the half baked idea that the radiosity block could be enclosed
in a global_illumination block within the global settings, and you'd have the
option of using radiosity or other algorithms.
GLOBAL_ILLUMINATION:
global_illumination { GLOBAL_ILLUMINATION_ITEMS }
GLOBAL_ILLUMINATION_ITEMS:
RADIOSITY | AMBIENT_OCCULSION | MONTECARLO
RADIOSITY
radiosity{ [RADIOSITY_ITEMS] }
AMBIENT_OCCULSION
ambient_occulsion{ [AMBIENT_OCCULSION_ITEMS] }
MONTECARLO
montecarlo{ [MONTECARLO_ITEMS] }
This, of course, is down the line, perhaps for version 4.0, but I liked the idea
of people creating various lighting methods that would follow more or less a
plugin style architecture, and you could select whichever one you needed.
Anyway, that's just one of many half-baked ideas I've had.
-Reactor
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