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Hi there people,
First, apologies if I'm posting this in thewrong section, I'm pretty new to the
board.
I'm currently working on an animation interface to use within POV-Ray SDL files.
It is basically using the good old array-based structures, but I'd like to get
it to the next level and apply basic principles of Object-Oriented Programming
with POVRay.
For those of you who know about the thing, is there any way to pass macros ( and
by that I mean the real macro identifier, not a macro application ) as another
macro argument ? It would be kinda best way to infer the notion of "method" into
POVRay structures.
Thanks by advance,
Alex.
PS : my animation system is based on the use of multiple coordinate systems with
different origins, being transformed one regarding another. This allows easy
relative movement ( object 1 rotationg around object 2 which is translating
along the axis by which object 3 is oriented, where object 3 is an object
translated from origin and then rotated twice... You got the idea )
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