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Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> So, I used Poseray to convert the OBJ format offered into POV SDL. The
> scene is really nice, and very detailed, but unfortunately the author was a
> bit lazy with the object naming. The solution, to avoid excesive trial &
> error, was to use Wings3D just to identify the object names (I didn't touch
> anything within Wings3D).
Fantastic job on the conversion - is there any chance of making your version of
the scene available?
> Because the main challenge is the lighting, I didn't even bother to uvmap
> the objects that don't have uvmaps, and most materials are not final
> still... I wanted to focus on the lighting, which I think I finally solved
> with a variation the classic arealight-on-the-window trick. I'm not
> satisfied with the overexposing of the windows and blinds, but in general
> the trick seems to work well with just 1 rad bounce.
>
> As a bonus, I added postprocessed media. Using a third pass with black
> objects and without area lights, I got a "media mask" wich I applied as an
> overlapping layer on The Gimp.
Wow - it looks really good. The lighting seems extremely natural, and nicely
evocative of the morning light streaming through the window.
> Known problems not work commenting:
>
> + Chromed metals look waaaay too fake (although it will be realistic for
> those fake-chrome plastics on toys).
Yeah - are you using focal blur instead of AA?
> Suggestions and criticism welcome, as usual...
Only that the scene could have more contrast - it seems almost too flat given it
is lit by the morning sun. The area light/sky sphere seems to be much brighter
than I would expect (if I'm reading your lighting rig right).
Cheers,
Edouard.
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