POV-Ray : Newsgroups : povray.pov4.discussion.general : Support of NURBS-Surfaces : Re: Support of NURBS-Surfaces Server Time
27 Apr 2024 17:22:18 EDT (-0400)
  Re: Support of NURBS-Surfaces  
From: Tor Olav Kristensen
Date: 16 Dec 2009 09:25:00
Message: <web.4b28ed3c1a8c63097ccd22920@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> scott schrieb:
>
> >> I'm also not sure whether converting to triangles is an absolute
> >> necessity.
> >
> > Being able to render the patches directly without triangulating would be
> > cool!  I guess you "just" need a ray-patch intersection formula - does
> > such a thing exist?
>
> You actually need a ray-patch intersection /algorithm/. Which may be
> based on a formula of course.
>
> You also need an algorithm to compute a bounding box.
....

A good start for a bounding box for a NURBS surface would be a bounding box that
contains all the points in its control grid

--
Tor Olav
http://subcube.com


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