Ive <"ive### [at] lilysoft org"> wrote:
> Basically it is fairly simple and it is just about creating a stack of
> partial transparent textures.
> And for each of these texture the various properties (pigment & finish)
> of the skin are controlled by uv_mapped grayscale images used within
> pigment_pattern statements.
Thanks much for your detailed explanation. I need to really study this to fully
understand it--a good exercise for my ol' brain, as your technique seems to be a
very powerful one, with many uses. Some of it I grasp immediately, which is a
good start!
Ken
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