Ive <"ive### [at] lilysoft org"> wrote:
> Here is my latest attempt: media based SSS and lot's of pigment_patterns
> (for non uniform specularity and transparency), also the makeup is not a
> pre-painted texture but created by various pigment_pattern maps that are
> combined within POV-Ray and are made with the help of a friend of mine
> who is makeup-artist at our local opera house.
procedural makeup. Now I've seen everything...
> I had hoped it would turn out better but at least it is different to the
> effect seen by most professional renderer as most people seem to use the
> same skin shader there that gives this overdone and waxy look.
The skin is very well-done, except perhaps for the ear. But why not pov's new
SSS feature?
Hair could get a bit of an overhaul.
I also believe some catch lights would do wonders for the eyes.
http://en.wikipedia.org/wiki/Catch_light
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