POV-Ray : Newsgroups : povray.binaries.images : D200 Photons : Re: D200 Photons Server Time
31 Jul 2024 12:27:00 EDT (-0400)
  Re: D200 Photons  
From: Graham
Date: 1 Nov 2009 03:25:01
Message: <web.4aed4575ad078f6b5e444af40@news.povray.org>
Alain <aze### [at] qwertyorg> wrote:
> You obviously have poor bounding. The bounding boxes for the sphere, all
> 200 facets and all 200 numbers are all pilled up and inflated to that of
> the sphere. Each ray must be tested against each and every litle component.
> Try without the numbers, or use bump_maps for them. It should be much
> faster.
> Considering the size of the numbers, faking it should be good enough.
>
> The text object is relatively slow. Diferencing it from some object is
> slower. Multiply that slowdown by 200, add photons, transparency,
> reflection and dispersion, it's a perfect recipie for insane rendering
> times.

Okay, I asked for feedback - I appreciate your taking the time to respond
Alain. I read the reference material. I was aware that text objects are
slow to render. The numbers are integral to my concept of the object,
even though they don't add much to this picture, which I saw as an
opportunity to assess how it might appear in that setting. In a simple
and more 'realistic' setting it might appear like this:
http://i34.tinypic.com/2ldvwqv.jpg
Of course, this is just one frame from an animation, but you see...

I'm happy to have insane rendering times if it gives me (or gets me
closer to) what I want.

As for the poor bounding, the object (a sphere with bits removed) is
bounded by a sphere of exactly the same size and location. Please
enlighten me as to how it could be better bounded?


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