nemesis <nam### [at] gmail com> wrote:
> Gaf escreveu:
> > I uploaded the original textures for you:
> > http://www.raytracer.hu/temp/wood_texture.zip
>
> hey, thanks!
>
> > When order I put the source code to readable, maybe i delete one character...
> > the original photon spacing is 0,025.
>
> oh, that's what I'll use then! Perhaps I'll leave adc_bailout at 0.03
> then... :)
>
> --
> a game sig: http://tinyurl.com/d3rxz9
well, here you go. photon spacing set to 0.025 and adc_bailout for everything
set to 0.05. Same resolution, render time: 1 hour and 56 minutes.
Notable differences being a lack of front reflection caustic in the ground near
the light source and those two black strips in the cup rather than refracted
wood floor... perhaps should've bumped max_trace_level to compensate for
adc_bailout? who knows? Maybe next time... ;)
BTW, had to adjust some contrast in the Gimp because povray 3.7 beta 33 gave way
too bright radiosity...
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