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nemesis <nam### [at] gmail com> wrote:
> nemesis escreveu:
> > BTW, Alain once gave me a tip I never forget: a properly set
> > adc_bailout in the global_settings is awesome for performance of
> > refractions and reflections. Drop the fog and use it.
> >
> > forget it, I'll take your scene for a spin tonight on my Q6600 if you
> > don't mind... :)
>
> BTW, I added adc_bailout 0.03 to global_settings and the radiosity and
> photon blocks. I also lowered photon distance to 0.05 since the
> adaptive control is in charge. I got rid of the fog. Then rendered
> with same resolution and it took 2 hours and 49 minutes on the Q6600, so
> I guess it'd render at about some 12 hours in your P4.
>
> I didn't post it though because it's still not same quality as your
> effort. The caustics are still not that well defined. I'll try again
> tonight with 0.02 for photon mapping. We'll see...
>
> also had to find another wood table texture. Found one at a fairly
> large resolution... and only after rendering I noticed it comes with a
> watermark in small letters right close to the center! Perfect marketing
> for large renders... :D
>
> --
> a game sig: http://tinyurl.com/d3rxz9
I uploaded the original textures for you:
http://www.raytracer.hu/temp/wood_texture.zip
When order I put the source code to readable, maybe i delete one character...
the original photon spacing is 0,025.
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