POV-Ray : Newsgroups : povray.binaries.images : Real glass of water : Re: Real glass of water Server Time
31 Jul 2024 18:28:01 EDT (-0400)
  Re: Real glass of water  
From: Gaf
Date: 22 Oct 2009 16:20:01
Message: <web.4ae0bd64b3eb0601d84acf040@news.povray.org>
nemesis <nam### [at] gmailcom> wrote:
> nemesis escreveu:
> > BTW, Alain once gave me a tip I never forget:  a properly set
> > adc_bailout in the global_settings is awesome for performance of
> > refractions and reflections.  Drop the fog and use it.
> >
> > forget it, I'll take your scene for a spin tonight on my Q6600 if you
> > don't mind... :)
>
> BTW, I added adc_bailout 0.03 to global_settings and the radiosity and
> photon blocks.  I also lowered photon distance to 0.05 since the
> adaptive control is in charge.  I got rid of the fog.  Then rendered
> with same resolution and it took 2 hours and 49 minutes on the Q6600, so
> I guess it'd render at about some 12 hours in your P4.
>
> I didn't post it though because it's still not same quality as your
> effort.  The caustics are still not that well defined.  I'll try again
> tonight with 0.02 for photon mapping.  We'll see...
>
> also had to find another wood table texture.  Found one at a fairly
> large resolution... and only after rendering I noticed it comes with a
> watermark in small letters right close to the center!  Perfect marketing
> for large renders... :D
>
> --
> a game sig: http://tinyurl.com/d3rxz9

I uploaded the original textures for you:
http://www.raytracer.hu/temp/wood_texture.zip

When order I put the source code to readable, maybe i delete one character...
the original photon spacing is 0,025.


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