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"Paean" <Pae### [at] gmailcom> wrote:
> Alain <aze### [at] qwertyorg> wrote:
> > > Hi, all.
> > >
> > > Attached is a rendering image of ink drop dropped into a water tank.
> > >
> > > I got the mesh(mesh2) for the water surface and the density(0~1.) of the ink(df3
> > > file).
> > > But I do not have good knowledge in the media rendering.
> > >
> > > I am wondering if somebody can give me some suggestions on this or some other
> > > media parameter examples and resources.
> > >
> > > The ink can be black, dark blue, red or any other dark colors.
> > >
> > > Any advices will be appreciated.
> > >
> > > Thank you very much.
> > >
> > > Regards,
> > > Paean
> > >
> > >
> > > ------------------------------------------------------------------------
> > >
> >
> > Looking OK.
> >
> > The default sampling is method 3. With that, the defaults are:
> >
> > intervals 1 (you should leave it alone, increasing it will cause a huge
> > rendering slowdown, it may produce artefacts)
> > samples 3 (MINIMUM value! Increase as needed)
> >
> > There is NO second samples value. If you provide one, it will be totaly
> > ignored.
> > "samples 100" is way faster than "intervals 10 samples 10".
> >
> >
> > Alain
>
>
> Hi, Alain,
>
> Can you help me to adjust the parameters? I can give you all the stuff including
> the pov file, the mesh file and df3 file (about several Mbs in total). My Email
> is PaeanBall (AT) gmail.com.
>
> Anyone else that can do me a favor will be very appreciated too.
>
> Thank you very much.
>
> Best Regards,
> Paean
I want the results to be similar with this.
http://area.autodesk.com/blogs/duncan/ink_in_water_using_maya_fluids
But I am not sure whether POVRay can handle this. I think no multiple
scattering are provided in POVRay.
Regards,
Paean
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