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clipka <ano### [at] anonymousorg> wrote:
> tony schrieb:
> > Has povray lens shift camera for architecture? How to do?
>
> It /might/ be possible by choosing the "up" and/or "right" camera
> vectors to be nonperpendicular to the "direction" vector. Never tested
> it though.
Thanks, clipka.
I am exporting from blender with Blend2Pov. These are the data from the camera
in my scene:
camera { perspective angle 83.125 location <-0.347254,2.04441,-1.44341> right
0.74813*x sky <0,1,1.21856e-007> look_at <-0.347254,2.04441,-0.44341>}
I put in blender a lens shift y: -0.19
Should reflect the data in "up" parameter?
Tony
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