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clipka <ano### [at] anonymousorg> wrote:
> Edouard schrieb:
> >
> > Umm, there also seem to be some rendering artefacts that I think are to do with
> > turning normals on in radiosity under the latest 3.7 beta.
>
> Can you be more specific?
>
> What I do see are two horizontal lines which are quite definitely
> radiosity artifacts indeed, but those are not particularly related to
> turning on normals. They are a general result of samples being taken
> during the final render, which are just more prone to appear when
> normals are turned on, for the simple reason that it requires a higher
> sample density.
Ahh, I didn't know that - I hadn't seen that kind of artefact before.
My settings were:
radiosity {
pretrace_start 0.08
pretrace_end 0.005
count 20 * radiosity_quality
nearest_count 5
error_bound 1
recursion_limit 2
low_error_factor 0.5
gray_threshold 0.0
minimum_reuse 0.015
brightness 1
adc_bailout 0.01/2
}
where radiosity_quality was 2.
always_sample off seemed to fix it, but I have to admit that I still find the
exact behaviour of many of the radiosity parameters a bit of a mystery.
> The radiosity statistics may give you a hint how good your pretrace
> settings are. I recommend making sure that no more than half the total
> number of samples is taken during the main render.
Ahh, OK - what am I looking for in the stats?
Cheers,
Edouard.
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