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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Next results. I used the following settings, at the top without blurring, at
> the bottom with blurring. Everything else equal (note: z = up). Personally,
> I prefer the non-blurred version as the spots are functional on the
> building. Blurring gives ultimately too much accent to the lighter pigment
> in the pigment_map (at least in my example).
>
> ...
>
> [ 0.5 df3_pattern translate (halton3D(
> n )-<0.5,0.5,0.5>)*7.5 ]
>
> ...
>
> [ 0.1 slope { <0,0,0.3> 0.5, 1.0 altitude <0,0,0.7> -4, 16.5 }
> color_map { [0 rgb 1] [1 rgb 0] } scale 20 ]
> [ 0.4 bozo color_map { [0 rgb 0] [1 rgb 1] } scale 4 ]
> [ 0.3 bozo color_map { [0 rgb 0] [1 rgb 1] } scale 1 ]
> [ 0.2 bozo color_map { [0 rgb 0] [1 rgb 1] } scale 0.33 ]
> [ 0.1 bozo color_map { [0 rgb 0] [1 rgb 1] } scale 0.1 ]
If I'm reading this right, I think that your building is about 20 units high. My
model is about 120 units high in comparison. If that's right, you should divide
the "7.5" in the df3_pattern line by 6 to get the blurring to about the right
level. It would also make sense to similarly adjust the "scale" statements in
the bozo noise functions as well.
Cheers,
Edouard.
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