"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> "Edouard" <pov### [at] edouard info> schreef in bericht
> news:web.4a9b91f361fec964e45f5ea40@news.povray.org...
> > Can you explain again what the problem you are seeing looks like? There
> > are a
> > few things that can contribute to the quality, and I still suspect that
> > the DF3
> > interpolation code is POV has some odd quirks...
>
> I assume (but I may be wrong) that the macro calculates the proximity equaly
> in all three spatial directions. What you see on the image are the three
> used pigments in the pigment_map distributed by the macro more or less
> laterally from lower left of the building to upper right, which I find
> strange for a symmetrical object.
>
> Thomas
Try the 0.91 version of the macros I just posted to p.b.scene-files - hopefully
they will fix most of the problems you are seeing!
Cheers,
Edouard.
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