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Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> Raytracing with SDL? ...at least this is what suggests the image name.
Yep. It's just a simple raytracer, written with POV-Ray functions. The box
just has a function for the pigment. The second one just has the exact same
viewpoint and ambient 1 for the trompe l'oeil effect. I got sick of it before
implementing reflections...
The motivation was the talk of parallax-mapping, which got me wondering to what
extent POV-Ray functions could be used, well, for raytracing. I still think
with some iterative method that parallax-mapping could be achieved, only I
don't think it would be efficient by the time it's done.
- Ricky
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