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and here's the blazing fast 3.7 render! Mighty impressive this new
multiprocessing radiosity code! Thanks clipka! The other took quite a few
minutes, this one
Render Time:
Photon Time: No photons
Radiosity Time: 0 hours 0 minutes 4 seconds (4.537 seconds)
using 20 thread(s) with 26.971 CPU-seconds total
Trace Time: 0 hours 0 minutes 26 seconds (26.965 seconds)
using 4 thread(s) with 99.071 CPU-seconds total
POV-Ray finished
on a Q6600... radiosity was done before I could see anything! o_O
"nemesis" <nam### [at] gmailcom> wrote:
> Thanks, Alain, your tips are always worthwhile. Specially for someone
> restarting -- gosh, ambient_light 0 really atrocious. I remember a tip you
> gave about another adaptive setting in another context that also worked
> marvelous.
>
> This time with sole box as light source, as well as still the shadowless
> backlight... in 3.6. Next, I'm trying 3.7 to see how this fares on clipka's
> radiosity changes... :)
>
>
> #include "colors.inc"
>
> background { rgb 0 }
>
> #default {finish {ambient 0 diffuse .6}}
> global_settings {
> ambient_light .06
> radiosity { brightness 1.2 count 256*4 pretrace_end .006 error_bound .2*2 }
> }
>
> //camera { location <-2, 4, -9> look_at 0
> camera { location <-7, 4, -8> look_at 0
> angle 60
> //focal_point y blur_samples 30*5 aperture .3 variance 0 confidence 1
> }
>
> //light_source { 30*<1,1,-1> White/1 area_light 3*x,3*y,30,30 circular jitter
> adaptive 1 }
> box { -3/2,3/2 scale z/10 scale 7 pigment { rgb 1 } finish { ambient 800 diffuse
> 1 }
> translate -z*70 rotate <45,-45> no_reflection
> }
> // backlight
> light_source { 9*<-2,2,5> rgb <1,1,.7>*.8 shadowless }
>
>
> plane { y 0 pigment { checker Black White } clipped_by {cylinder{-y,y 20}} }
>
> sphere { y 1 pigment { Red } }
>
> #macro foo( tr, rt )
> translate tr rotate rt translate -1*tr
> #end
>
> cylinder { 0, 2*y 1 pigment { Yellow } foo( -z, x*30-y*45 ) translate 4*z rotate
> y*90*0 }
> box { -1,1 translate y pigment { Magenta } translate 4*z rotate y*90*1 }
> cone { 0, 1, 2*y, 0 pigment { Orange } translate 4*z rotate y*90*2 }
> torus { 1,.5 translate y*.5/2 pigment { Green } translate 4*z rotate y*90*3 }
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