Hey all. Seeing the discussion about proximity patterns again, I thought I'd get
my macros in shape for a 0.9 posting (they aren't really ready to call 1.0 yet).
The basic idea is to run a macro on an object that does the proximity detection,
and then to save the results in a DF3 file. The parse time is long, but the
render time is very short, and since you now have the DF3 file on disc, future
renders don't require the initial parse step again.
Here's the test scene that's bundled with the macros.
Cheers,
Edouard.
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