POV-Ray : Newsgroups : povray.binaries.images : Playing around with SSLT : Re: Playing around with SSLT Server Time
31 Jul 2024 14:26:26 EDT (-0400)
  Re: Playing around with SSLT  
From: triple r
Date: 25 Aug 2009 19:45:01
Message: <web.4a94769463e55f16bce6e7870@news.povray.org>
"P Brewer" <pbj### [at] wowwaycom> wrote:
> I love this feature and can't wait for it to be fully implemented. Took my
> inspiration from here:
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.47b1299720742c82ae42298f0@news.povray.org%3E/
>
> Stanford 3D Scanning model

Sweet!  Neat to see that implemented right in POV-Ray.  (Thanks by the way, even
though I haven't had a chance to try it out yet!)  Are the white speckles
texture or artifacts?  What was the rendering time?  I might recommend playing
around with the coloring and lighting just a little bit.  An opposing color for
the subsurface part can add some depth to it, and maybe a different lighting
angle wouldn't leave the middle so dark.  But I say that as if I have any
artistic sense, so take it with a grain of salt.  Neat nonetheless.

 - Ricky


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