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clipka <ano### [at] anonymousorg> wrote:
> I guess details may suffer when too far away from the camera (due to
> radiosity code maintaining some maximum sample density, which depends on
> distance from camera), but they'll just get less precise, and don't seem
> to "shift" (that was a problem initially).
That's good to know, since a shifting pattern can lose all semblance of realism
during animation.
> See attached shot.
It seems to behave itself well enough.
> One thing that bothers me though is that the proximity pattern is highly
> sensitive to final-render-sampling artifacts, so it requires a
> higher-resolution pretrace.
There's always a trade off somewhere :(
Sam
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