POV-Ray : Newsgroups : povray.binaries.images : Rusty Thing on Beach : Re: Rusty Thing on Beach Server Time
31 Jul 2024 14:23:16 EDT (-0400)
  Re: Rusty Thing on Beach  
From: Samuel Benge
Date: 23 Aug 2009 15:55:00
Message: <web.4a919e60aa8d7a4e1ce3d770@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> I guess details may suffer when too far away from the camera (due to
> radiosity code maintaining some maximum sample density, which depends on
> distance from camera), but they'll just get less precise, and don't seem
> to "shift" (that was a problem initially).

That's good to know, since a shifting pattern can lose all semblance of realism
during animation.

> See attached shot.

It seems to behave itself well enough.

> One thing that bothers me though is that the proximity pattern is highly
> sensitive to final-render-sampling artifacts, so it requires a
> higher-resolution pretrace.

There's always a trade off somewhere :(

Sam


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.