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Warp <war### [at] tag povray org> wrote:
> I'm pretty certain that if instead of an isosurface you used a plane
> with the proper normal block, you would get an almost identical image in
> 1/10th of the rendering time, if not even faster.
I still think the media and aa are bigger culprits, but I agree it would be
faster. However, I'd have to use normal on in the radiosity block if I wanted
the shape of the floor visible in the shadowed areas, and that might well knock
the render time back again. I'll try it next time I make one of these images.
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