Warp <war### [at] tag povray org> wrote:
> I think a simple plane with a proper normal block would have resulted
> in a practically identical image but much faster.
Would the shading due to the caustics still be correct?
In any case, using an isosurface instead of a plane didn't slow it down that
much. And I just can't help thinking of normals as 'cheating' ;-)
Post a reply to this message
|