POV-Ray : Newsgroups : povray.binaries.images : anaglyph : Re: anaglyph Server Time
31 Jul 2024 18:19:47 EDT (-0400)
  Re: anaglyph  
From: alphaQuad
Date: 4 Jun 2009 12:30:01
Message: <web.4a27f5821ec2c313db57da4b0@news.povray.org>
"clipka" <nomail@nomail> wrote:
> "alphaQuad" <alp### [at] earthlinknet> wrote:
> > PoseRay pov-output was disappointing and can't see any smoothing option.
>
> It's not in the "POV-Ray output" section, but rather in the "Groups" section.
> ("Faces, vertices & normals" has a "Recalculate Normals" button that generates
> smooth normals, while "Subdivision" provides a way to... well, obviously
> subdivide :)).

WOW I knew FlyerX was a god, but you can't even see me in his shadow.
(PoseRay is FlyerX work isn't it)

There is: Normal Sum, Angle-weighted Sum, Unique Normal Sum, and Inverse Area
Sum! And more options I'd never have thought of.

Under the list of objects (where only one mesh can be selected), it says "only
visible groups will be modified".

Hit update button and whatever was selected is deselected.

norms for main hull= (Normal Sum) !cease angle = 90
normal_vectors{
21056,
<1,0,0>,
<1,0,0>,
<1,0,0>,
<1,0,0>,

  !cease angle = 180
16925, //still too many
<0.6289586,-0.6041881,-0.4892523>,

norms for previous image:
normal_vectors{
16833,
<0.242711,-0.839791,-0.485637>, even with CA=180, norms are different
}
So if I wanted to smooth the main hull only and nothing else, I'd need my own
programming apparently, for it seems you can only smooth ALL objects, (don't
quote me on that, still not certain)

I do things in a pinch like this with a scripting program that can load and run
compiled programs. I'd be useless and lost without it. Scripted smoothing took
3-4 days to loop 500 million, compiled version less than a minute. Considerable
advancement. Still need PoseRay to do the main work, obviously.


Thanks for the input clipka!


http://home.earthlink.net/~povraytrace/
With link to Win32 POVray v3.63, example scripts now linked.

Bet you can script stereo and use Megapov for motionblur, but v3.63 would be
much easier. ZeroParallax is your monitor screen. Anything in front of
ZeroParallax sits outside the monitor, FYI.


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