"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> Unwanted shadows can be an
> additional problem though. I like to use a delay on my CHDK bracketing so I
> can get myself and shadow out of the shot as much as possible (hide or move
> further back so you are smaller)
Another good idea.
> No wrapping and rotating at the same time is fine. I still would always
> recommend Lat/Long format over angular.
Any particular reason? Does this projection preserve more information? I expect
I can still do the blending in HDRSHop... ?
> It may be that you are being too much of a perfectionist.
Wouldn't be the first time ;-)
> Note that the larger
> the ball and the closer the scene or objects in the scene are to the ball, the
> greater the parallax errors are going to be (i.e. lines not lining up) This is
> particularly the case in indoor shots, where the whole environment tends to be
> closer to the ball.
This is as I suspected. It feels reminiscent of the parallax ghosting one sees
with handheld-shot panoramas. The worst example was when I had the ball sitting
on a window-sill, but it's still noticeable in the middle of a room.
Bill
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