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"Kzerphii Toomk" <kze### [at] orangefr> wrote:
> Wow, thanks for this answer. I will try to do it.
>
The Wow makes me think (forgive me :-)
If you are going to use PovRay SDL it might be a good idea to familiarise
yourself with it, a bit. When I created animations in Moray I did not use the
animation system so I created a static scene, exported the PovRay script, by
rendering it, then edited it. (Remember that Moray uses a Z-axis is up as
Maybe you could try transforming (translate, rotate or scale) objects then try
to animate something like a bicubic_patch object by varying the control points
using the clock or frame variables. I would suggest using the frame_number
does. (Bishop3D is in Beta testing but nearing release. It is not as mature as
Moray but does work with PovRay 3.6 and 3.7 (dual cores :-} )
http://www.bishop3d.com/ )
Regards
Stephen
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