It's finally getting close! (I had to break down and use a CSG difference, for
the eye sockets; the head just didn't look right without that. No other way of
getting that effect.) I still see need for improvement, in all sorts of small
ways (as well as correcting some modeling flaws.) But I'll let it rest for now,
and start working on the body and its rotation joints. Will fine-tune the head
later.
KW
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