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"Sven Littkowski" <Sve### [at] Jamaica-Focus com> wrote:
> This is a long-time overdue, and important, well-done work which you have
> done, Kenneth! I know of hundreds of uses for your invention in my scenes,
> thanks again for your well-appreciated present!
>
Thanks indeed for the kind words. I do hope it proves useful.
> ...it would be fine to have on top of your template file a list of
> variables which can be changed by the user. Those variables would control
> the angles of each joint.
Yes, that's probably how I will list the joint rotations, to make them easy to
adjust.
> But how many units tall is he/she/it? Important to know for the correct
> scaling to fit the scenes.
I'm planning on just 1 POV-unit tall, with the feet resting at y=0. That should
make it easy to scale up.
SO... I haven't been idle. Here's head iteration #2. It's
looking...***better***. Still not done, though; it needs refining. I'm finally
starting to 'see' the underlying shapes and masses, and how to go about modeling
them. And the cranium isn't just a simple scaled sphere (as this iteration
shows); it's more complex than that, so I'll try some things. Sorry this
process is taking longer than I thought--real life reared its OWN ugly head.
;-)
I realize the body is too thin front-to-back (the result of another necessary
change that I had to make to the whole figure.) I'll fix that too.
Stay tuned for more!
KW
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