|
|
"clipka" <nomail@nomail> wrote:
> "MessyBlob" <nomail@nomail> wrote:
> > I'm currently working on a way of generating the glowing filaments (core to
> > shell)
>
> Using plain media functions will be difficult for these, unless you use very
> high-qualty settings.
>
> Chains of blobs come to my mind.
I was thinking of using geometry rather than media density functions for the
filaments, so yes, blobs would be one answer, and they could branch tree-like
for varied effects. I was thinking of trying distorted lathe functions too:
they would widen and change colour at each end of the filament, which
necessitates using an isosurface - then putting media in that.
I've not done that yet, but I have determined a good random spread of starting
points on the core (using a 'proximity array' technique that I discussed in the
ill-fated "trace()" discussion in the v4.0 threads!), so I'm halfway there.
Post a reply to this message
|
|