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"MessyBlob" <nomail@nomail> wrote:
> I can understand how it evolved to be in finish(),
Well, it didn't really "evolve" to be in there - it's where it has started out
in the first place, and we'll still have to see what evolution brings ;). It
just so happens that the old Sarah Tariq / Lorenzo Ibarria patch I initially
intended to built on did multiply the SSLT stuff with the pigment (or was it
the diffuse value?), so the finish data was passed to the code anyway, and I
wasn't yet in the mood to hook it in somewhere proper.
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