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"clipka" <nomail@nomail> wrote:
> I guess it might actually be both: The blob causing the glitches in the first
> place, and the SSLT algorithm causing them to be strongly colored.
My thought too - I was being brief.
> I really like the scene. It's not as dull as my original one, so I'd be glad to
> see it replaced ;) (provided that it's not too complicated of course, so that
> the SSLT stuff can still be found amidst everything :P)
Should anyone want to hone it, the scene file is at
http://news.povray.org/web.49dd66f325dd8d3caddfbead0%40news.povray.org
> Now all I'm missing in that scene is some area light... darn, I guess I won't
> die of boredom the next couple of months >_<
:o)
I'd thought of multiple point lights (they're the only ones that work, I seem to
remember), but on seeing the render time of the single-light version, I decided
against it.
Incidentally, SSLT doesn't like 'looks_like' in light sources (unless I'm
missing something, like noshadow flags - as I write this, my memory is tickled,
and I feel I should RTFM...!)
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