POV-Ray : Newsgroups : povray.binaries.images : Lost City : Re: Lost City Server Time
31 Jul 2024 20:21:59 EDT (-0400)
  Re: Lost City  
From: Reactor
Date: 7 Apr 2009 17:25:00
Message: <web.49dbc4444279559f2c610b6a0@news.povray.org>
Darren New <dne### [at] sanrrcom> wrote:
> Reactor wrote:
> > Anyway, attached is a picture of a heighfield based water test I did fairly
> > recently.  Below is the code I used for the water.
>
> Sweet.  My experience, tho, is that water seen in a glacier like this is
> blue rather than green. About the same saturation, but since it's picking up
> the blue from the ice, the water looks very blue. Plus, it tends to undercut
> the banks much more than you've shown.
>
> Ignore all this if the banks are white because you're not done instead of
> them being white because they're ice. :-)
>
> --
>    Darren New, San Diego CA, USA (PST)
>    There's no CD like OCD, there's no CD I knoooow!

I settled on just a plain white mainly because I wanted to see the effect of the
water and photons.  There wasn't an actual scene so much as there was a test (or
series of tests) to try and find a decent way of getting water to be the right
color across different depths.

I made it on the heels of another scene, where I wanted the water to be that
nice green color close at the shore (presumably in part because of the yellow
sand underneath), and have a darker blue green with some variations due to
depth and underwater objects.

I still haven't gotten it quite right, but I have found that it is sometimes
better to turn extinction 0 in the scattering block and control things via
absorption.

Realistic beach scenes are tricky (or so I assume, as I've never actually
managed a realistic one myself).

-Reactor


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