Jim Charter <jrc### [at] msncom> wrote:
> Wow that's pretty darned nice. Image_pattern textures you say?
Yep, several layered textures all using image_pattern as an opacity modifier for
glasslike layers. It's the same technique as masking say, a leaf shape, but
instead of just black and white I'm using the various levels of gray in a
grayscale image for the transmit values in the texture_map.
Using an ior of 1.5 here; stacking several layers of these with some granite
normals to break up the smoothness of the "glass" can provide some weird
patterns and interesting stacked refractions...
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