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Alain <ele### [at] netscapenet> wrote:
> > Christian's idea to leave ambient fully functional in radiosity scenes for
> > compatibility, and expecting the user to actively turn it off by setting
> > ambient_light to 0, seems the most viable solution to me.
> >
> Setting ambient_lights 0 is definetly NOT a viable solution. As you said, it
> effectively turn OFF any and all ambient, for every finish, even those you WANT
> to have an ambient value and emit light.
.... which is *exactly* what we'd have the "emission" statement for, so no
problem.
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