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Warp <war### [at] tagpovrayorg> wrote:
> clipka wrote:
> > Yup, this is my point: It is the global ambient_light that is the thing
> > originally intended to tweak the ambient of textures globally, not the #default
> > ambient.
>
> "Originally" is the same thing thing as "correct"?
If there is any doubt about what is "correct", then yes, "originally" is what I
think does tip the scale.
> And how is it in any way relevant what was the original meaning of
> ambient_light with respect to what is the best way of designing textures
> currently?
In the same way as *any* original meaning of something is of relevance to what
is the best way today: If you can't come up with something significantly
better, better stick to the original because it is prone to be "more" standard.
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