POV-Ray : Newsgroups : povray.binaries.images : POV 3.7 metals.inc; post your textures here : Re: POV 3.7 metals.inc; post your textures here Server Time
31 Jul 2024 02:28:21 EDT (-0400)
  Re: POV 3.7 metals.inc; post your textures here  
From: clipka
Date: 3 Apr 2009 06:00:00
Message: <web.49d5dd964ee6dd4ef708085d0@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
> clipka nous illumina en ce 2009-04-02 07:15 -->
> > Warp <war### [at] tagpovrayorg> wrote:
> >>   If the author wants a texture which is lighted "normally" by whatever
> >> scene settings are currently in place, then he naturally should not
> >> define any ambient term at all. That way the texture will use the
> >> default ambient, which can be set in the scene with #default.
> >
> > Guess what the intended purpose of the global ambient_light setting is...
> >
> >
> The original purpose of ambient_lights in the global_settings section is to
> gives a shade to the ambient part of the finish.
> Want all parts of the scene in the shadows to be bluish, put:
>
> ambient_lights rgb<0.3, 0.5, 1>
>
> and every shadow gets a blue cast.

Yup, this is my point: It is the global ambient_light that is the thing
originally intended to tweak the ambient of textures globally, not the #default
ambient.


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