POV-Ray : Newsgroups : povray.binaries.images : POV 3.7 metals.inc; post your textures here : Re: POV 3.7 metals.inc; post your textures here Server Time
31 Jul 2024 02:25:02 EDT (-0400)
  Re: POV 3.7 metals.inc; post your textures here  
From: clipka
Date: 3 Apr 2009 05:20:00
Message: <web.49d5d44d4ee6dd4ef708085d0@news.povray.org>
Christian Froeschlin <chr### [at] chrfrde> wrote:
> that sounds like the correct solution. Although by default,
> ambient probably needs to remain emissive as well for backward
> compatibility. Radiosity scenes using "emission" can then set
> ambient_light to 0 without losing their light sources.

I didn't think of that, but yes - of course. That's the solution to maintaining
backward compatibility.

Add a deprecation warning if ambient_light is set to anything other than 0 in a
radiosity scene, to encourage people shifting to the "emission" mechanism.


BTW, I also suggest adding an "emission" statement to the sky_sphere, so the
brightness of e.g. a HDR light probe can be tweaked without resorting to a
"real" sphere.


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