Warp <war### [at] tag povray org> wrote:
> If the author wants a texture which is lighted "normally" by whatever
> scene settings are currently in place, then he naturally should not
> define any ambient term at all. That way the texture will use the
> default ambient, which can be set in the scene with #default.
Guess what the intended purpose of the global ambient_light setting is...
Post a reply to this message
|