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"Edouard" <pov### [at] edouard info> wrote:
> I find that even worse - in a radiosity scene, you often want some objects to
> give out light via an ambient term. Specifically with lightprobes, you need the
> lightprobe image to be ambient X and diffuse 0. Radiosity based lightprobe
> scenes often have no actual lights - all the lighting originates from the
> lightprobe. Setting the global ambient multiplier to 0 turns off the lightprobe
> in those cases, and your scene ends up black...
A kludge is to set ambient_light to something like 0.001, and the lightprobe to
ambient 1000*X
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