POV-Ray : Newsgroups : povray.binaries.images : POV 3.7 metals.inc; post your textures here : Re: POV 3.7 metals.inc; post your textures here Server Time
31 Jul 2024 04:23:02 EDT (-0400)
  Re: POV 3.7 metals.inc; post your textures here  
From: clipka
Date: 2 Apr 2009 06:55:00
Message: <web.49d4994a4ee6dd4ef708085d0@news.povray.org>
"Edouard" <pov### [at] edouardinfo> wrote:
> I find that even worse - in a radiosity scene, you often want some objects to
> give out light via an ambient term. Specifically with lightprobes, you need the
> lightprobe image to be ambient X and diffuse 0. Radiosity based lightprobe
> scenes often have no actual lights - all the lighting originates from the
> lightprobe. Setting the global ambient multiplier to 0 turns off the lightprobe
> in those cases, and your scene ends up black...

A kludge is to set ambient_light to something like 0.001, and the lightprobe to
ambient 1000*X


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