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"Edouard" <pov### [at] edouardinfo> wrote:
> Had a quick try at adding dispersion to my stochastic rig - the results are a
> little disappointing though. The main problem is that I can't specify RGB
> values that are very large without the filter term doing some sort of weird
> colour wrapping, so I have to scale back the values, and subsequently I get a
> darkened sphere.
Maybe render the scene thrice - once with red only, then green only, then blue
only - and ultimately *add* the resulting shots instead of averaging them?
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