Ive <"ive### [at] lilysoft org"> wrote:
> Warp wrote:
> > Ive wrote:
> >> ambient 0 in the finish statement, otherwise it would emit light.
> >
> > That's what #default { finish { ambient 0 } } is for.
>
> This does not work if the texture already has a finish with ambient > 0.
That's true.
Actually there's already a very easy way to turn off ALL ambient light settings
in a scene: global_settings{ambient_light 0}
It's really a multiplier (which is why it's set up as <1,1,1> by default); a
very useful little on/off ambient-light switch for running radiosity scenes.
KW
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