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Ive <"ive### [at] lilysoft org"> wrote:
> Well, I did see it the other way round. If you define a texture that
> looks great with nice specular/phong highlights you might be
> disappointed how it looks if used in a radiosity only lit scene, because
> all highlights are gone.
(As a matter of fact, I think the material definitions should get some overhaul,
too, so that specular highlights and specular reflection are automatically "in
sync", so you don't have to worry about such issues)
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