"Kenneth" <kdw### [at] earthlink net> wrote:
> Sorry to be so brain-challenged, but: radiosity compatibility? I've seen that
> term mentioned several times lately, and have no clue what it means re:
> textures. I must have missed something somewhere. Please explain?
Basically just making sure that it can be used in radiosity scenes without
acting as a light emitter there (due to ambient set to >0).
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