Christian Froeschlin <chr### [at] chrfrde> wrote:
> I just tried a "slope y" texture, apply this to an object
> and rotate it and the slope reference will still be y.
Actually, that's good news (for me at least). For some reason I imagined the
slope pattern would rotate around together with the object, so I went to great
length to make sure I got a uniform slope direction for a bunch of objects I
needed to rotate.
Now I can do some things in a different way.
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