POV-Ray : Newsgroups : povray.binaries.images : POV 3.7 metals.inc; post your textures here : Re: POV 3.7 metals.inc; post your textures here Server Time
5 Nov 2024 13:22:56 EST (-0500)
  Re: POV 3.7 metals.inc; post your textures here  
From: Mike Sobers
Date: 29 Mar 2009 18:15:00
Message: <web.49cff2824ee6dd4e5aa5eee10@news.povray.org>
"[GDS|Entropy]" <gds-entropy    AT    hotmail   DOT  com> wrote:
> To all users:
>
> Please post your metal textures here.
> Once this inc file is done I will move to waters.inc, stones.inc, woods.inc,
> etc.. so you can go ahead and post those textures too if you want. Remember:
> radiosity compatibility. ;-)
>
> ian

Here's another rusty one ...

#declare radiosity_on = true;
#declare globalreflection =1;

#if (radiosity_on)
// radiosity (global illumination) settings
global_settings {
  radiosity {
    pretrace_start 0.08           // start pretrace at this size
    pretrace_end   0.04           // end pretrace at this size
    count 35                      // higher -> higher quality (1..1600) [35]
    nearest_count 5               // higher -> higher quality (1..10) [5]
    error_bound 1.8               // higher -> smoother, less accurate [1.8]
    recursion_limit 3             // how much interreflections are calculated
(1..5+) [3]
    low_error_factor .5           // reduce error_bound during last pretrace
step
    gray_threshold 0.0            // increase for weakening colors (0..1) [0]
    minimum_reuse 0.015           // reuse of old radiosity samples [0.015]
    brightness 1                  // brightness of radiosity effects (0..1) [1]

    adc_bailout 0.01/2
    //normal on                   // take surface normals into account [off]
    //media on                    // take media into account [off]
    //save_file "file_name"       // save radiosity data
    //load_file "file_name"       // load saved radiosity data
    //always_sample off           // turn sampling in final trace off [on]
    //max_sample 1.0              // maximum brightness of samples

  }
  assumed_gamma 1.0
}
#else
global_settings {
  assumed_gamma 1.0
}
#end

#declare base = texture {
  pigment { color rgb <0.91, 0.95, 0.91>*0.5}
  normal {
     wrinkles
      normal_map {
        [ 0.0 granite 0.00 scale 0.001]
        [ 0.2 granite 0.0 ]
        [ 0.28 wrinkles 0.05 turbulence 0.5 scale 0.005]
        [ 0.38 wrinkles 0.05 turbulence 0.5 scale 0.005]
        [ 0.4 granite 0.0 ]
        [ 0.62 granite 0.05 turbulence 0.5 scale 0.005]
        [ 0.9 granite 0.0 ]
        [ 1.0 granite 0.00 scale 0.001]
      }
  turbulence 0.05
  scale 300
  }
    #if (radiosity_on)
      finish {
        ambient 0.0
        brilliance 2
        diffuse 0.3
        metallic
        specular 0.80
        roughness 1/2000
        reflection 0.9*globalreflection
      }
    #else
      finish {
        ambient 0.01
        brilliance 2
        diffuse 0.3
        metallic
        specular 0.80
        roughness 1/2000
        reflection 0.9*globalreflection
      }
    #end
}

#declare tex1 = texture {
  pigment { granite
    color_map {
      [ 0 color rgb <0.7, 0.4, 0.2> ]
      [ 1 color rgb <0.6, 0.2, 0.05> ]
    } turbulence 0.2 scale 0.5
  }
  normal { bumps 0.2
  turbulence 0.05
  scale 0.5
  }
    #if (radiosity_on)
      finish {
        ambient 0.0
        brilliance 2
        diffuse 0.3
        metallic
        specular 0.20
        roughness 1/20
        reflection 0.1*globalreflection
      }
    #else
      finish {
        ambient 0.01
        brilliance 2
        diffuse 0.3
        metallic
        specular 0.20
        roughness 1/20
        reflection 0.1*globalreflection
      }
    #end
}

#declare tex2 = texture {
  wrinkles
  texture_map {
     [0  base]
     [0.5 tex1 ]

  } scale 0.2 turbulence 0.5
}

#declare final= texture {
  wrinkles
  texture_map {
     [0  base]
     [0.1 base]
     [0.1 tex2 scale 0.005]
     [0.11 tex2 scale 0.005]
     [0.12 base]
     [0.5 base]
     [0.7 tex2 scale 0.05]
  } scale 0.2 turbulence 0.5
}


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Attachments:
Download 'metaltex.png' (216 KB)

Preview of image 'metaltex.png'
metaltex.png


 

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