POV-Ray : Newsgroups : povray.binaries.images : POV 3.7 metals.inc; post your textures here : Re: POV 3.7 metals.inc; post your textures here Server Time
5 Nov 2024 13:26:13 EST (-0500)
  Re: POV 3.7 metals.inc; post your textures here  
From: Meothuru
Date: 29 Mar 2009 12:20:01
Message: <web.49cf9ea34ee6dd4e1dfafa300@news.povray.org>
"[GDS|Entropy]" <gds-entropy    AT    hotmail   DOT  com> wrote:
> To all users:
>
> Please post your metal textures here.
> Once this inc file is done I will move to waters.inc, stones.inc, woods.inc,
> etc.. so you can go ahead and post those textures too if you want. Remember:
> radiosity compatibility. ;-)
>
> ian

A rusty iron-texture

---[Snip]---------------
//*PMRawBegin

#include "textures.inc"
//*PMRawEnd

global_settings {
   adc_bailout 0.0039216
   assumed_gamma 1.5
   max_trace_level 256
   noise_generator 2
}

sky_sphere {
   pigment {
      color rgb <0.054902, 0.219608, 0.4>
   }
}

cylinder {
   <0, 3, 0>, <0, -3, 0>, 2

   texture {
      pigment {
         spherical
         turbulence <1, 1, 1>
         omega 1
         lambda 6

         color_map {
            [ 0.1 color rgb <0.478431, 0.513725, 0.462745>
            ]
         }
      }

      normal {
         boxed
         30
         turbulence <1, 1, 1>
         omega 1
         lambda 6
         frequency 15
      }

      finish {
         ambient rgb <0, 0, 0>
         diffuse 0.3
         specular 0.6
         conserve_energy

         reflection {
            rgb <0.1, 0.1, 0.1>
            metallic 1
         }
      }
      scale 15
   }
   scale 1
   rotate <0, 0, 0>
   translate <1.6, 0, 5.53333>
}

sphere {
   <0, 0, 0>, 2

   texture {
      uv_mapping

      pigment {
         spherical
         turbulence <1, 1, 1>
         omega 1
         lambda 6

         color_map {
            [ 0.1 color rgb <0.478431, 0.513725, 0.462745>
            ]
         }
      }

      normal {
         boxed
         30
         turbulence <1, 1, 1>
         omega 1
         lambda 6
         frequency 15
      }

      finish {
         ambient rgb <0, 0, 0>
         diffuse 0.3
         specular 0.6
         conserve_energy

         reflection {
            rgb <0.1, 0.1, 0.1>
            metallic 1
         }
      }
      scale 7.5
   }
   scale 1
   rotate <0, 0, 0>
   translate <2.13333, 0, -3.13333>
}

torus {
   3, 1

   texture {
      pigment {
         spherical
         turbulence <1, 1, 1>
         omega 1
         lambda 6

         color_map {
            [ 0.1 color rgb <0.478431, 0.513725, 0.462745>
            ]
         }
      }

      normal {
         boxed
         30
         turbulence <1, 1, 1>
         omega 1
         lambda 6
         frequency 15
      }

      finish {
         ambient rgb <0, 0, 0>
         diffuse 0.3
         specular 0.6
         conserve_energy

         reflection {
            rgb <0.1, 0.1, 0.1>
            metallic 1
         }
      }
      scale 7.5
   }
   scale 1
   rotate <90, -45, 0>
   translate <-3.73333, 0, 3.5>
}

light_source {
   //*PMName Key-Light
   <7, 5, -10>, rgb <1, 1, 1>
   area_light <6, 0, 0>, <0, 6, 0>, 9, 9
   adaptive 2
   jitter
   circular
   orient
}

light_source {
   //*PMName Fill-Light
   <-7, 5, -10>, rgb <0.5, 0.5, 0.5>
   shadowless
   media_interaction off
}

camera {
   perspective
   location <-0.3, 4, -9>
   sky <0, 1, 0>
   direction <0, 0, 1>
   right <1.3333, 0, 0>
   up <0, 1, 0>
   look_at <0, 0, 0>
}
---[Snap]------------


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