POV-Ray : Newsgroups : povray.binaries.images : Textured block pattern problem : Re: Textured block pattern problem Server Time
1 Aug 2024 04:16:15 EDT (-0400)
  Re: Textured block pattern problem  
From: Bill Pragnell
Date: 26 Mar 2009 05:15:00
Message: <web.49cb4765143ba0c56dd25f0b0@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> wrote:
> "clipka" <nomail@nomail> wrote:
> > ...(after all, if I'm not mistaken, function images are the only
> > way to create a height field from a pattern in the first place).
>
> Yes, that's the only way I know of too.

Just an aside to your discussion, obviously, but...

What about using a regular pigment function in the height field? Or a pigment
function called at <x,0,z> in an isosurface? (Not strictly a heightfield but
you get the same effect.) Or, of course, you could always write your own
heightfield macro...

As always, plenty of ways to skin a cat... :)


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.